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Mar 20 • Initial Release
Mar 21 • Fixed Fireball and Snowball visuals
Mar 22 • Added Dash ability ā instant forward teleport
Mar 22 • Added Landmine ā proximity trap with 0.5s countdown
Mar 23 • Dash trail now stays at origin instead of following player
Mar 23 • Landmine only arms when an enemy enters the ring
Mar 24 • Added ELO ranking system ā all players start at 1000
Mar 24 • ELO badge shown on menu, updates after every match
Mar 24 • Win/death screens now show ELO gained or lost
Mar 25 • Added Training Mode ā fight a bot while waiting for a match
Mar 25 • Bot difficulty scales with your ELO
Mar 25 • Leave training anytime to return to the queue
Mar 26 • Added 3 new maps ā Crossroads, Open Arena, Channels
Mar 26 • Maps are randomly selected each match
Mar 27 • Performance improvements ā faster game loop, less memory usage
Mar 27 • Gzip compression added for faster load times
Mar 28 • Updated Help page with accurate ability descriptions and tips
Mar 28 • Added onboarding arrows for new players
Mar 29 • Removed leaderboard
Mar 29 • Player display name now uses the name input, not account username
Your character follows your mouse cursor. Move your mouse to walk ā the further your cursor is from your character, the faster you move. Keep your cursor on top of your character to stop.
Your character always faces your cursor. Abilities fire in the direction you're aiming, so point at your opponent before casting.
You have 5 ability slots shown at the bottom of the screen. Press 1ā5 to use them. Each ability has a 3-second cooldown after use (Reflection is 15s). You can customise your loadout from the main menu by clicking any slot.
White Ball ā 10 damage, fast projectile
A quick, straight-moving projectile. Great for consistent chip damage and keeping pressure on your opponent.
Fireball ā 20 damage, slower projectile
Deals double the damage of White Ball but travels slower. Best used at close range or when your opponent is slowed.
Knockback ā 0 damage, pushes opponent away
Fires a ring that launches your opponent away from it. Use it to push enemies into walls or off-position. No damage, but great for disruption.
Impulse ā 0 damage, pulls opponent toward you
The opposite of Knockback ā pulls your opponent toward the ring. Combo it with a Fireball right after to deal big damage.
Snowball ā 10 damage, slows on hit
Deals damage and slows your opponent for 1.5 seconds, cutting their movement speed in half. Follow up immediately with Fireball for easy hits.
Landmine ā 25 damage, proximity trap
Throws a mine that slides forward and stops. It arms only when an enemy steps inside the ring, then explodes after 0.5 seconds. The owner cannot trigger it. Great for area denial and baiting opponents.
Dash ā instant teleport forward
Instantly moves your character forward in the direction you're facing. Use it to dodge incoming projectiles or close the gap on your opponent.
Heal Zone ā restores 25 HP over 5 seconds
Places a green healing circle at your feet. Stand inside it to regenerate health. You can move while healing, but leaving the circle stops the effect.
Reflection ā blocks and reflects projectiles for 3 seconds
Activates a shield that absorbs or reflects incoming projectiles back at your opponent. Has a 15-second cooldown ā use it wisely when you expect a big attack.
Target ā 50 damage, homing projectile
Fires a slow-moving projectile that tracks your opponent. Deals massive damage if it connects. Hard to dodge at close range.
You start with 200 HP. If you haven't taken damage for 10 seconds, you slowly regenerate health automatically. Use Heal Zone to speed up recovery mid-fight.
Every player starts at 1000 ELO. You gain ELO for winning and lose ELO for losing. The amount gained or lost depends on the difference between your ELO and your opponent's ā beating a higher-ranked player earns more. Sign in to save your ELO permanently. Guests can still earn ELO but it resets when you leave.
While waiting for an opponent, a "Train" button appears at the bottom of the screen. Click it to fight a bot while you wait. The bot's difficulty scales with your ELO ā the higher your rating, the harder it plays. When a real opponent is found, you're automatically moved into the real match.
⢠Combo Snowball into Fireball ā slow them first, then land the big hit.
⢠Use Dash to dodge, not just to chase. Reacting to a Fireball with a Dash can save your life.
⢠Landmines are best placed in doorways or narrow corridors where your opponent has to walk through.
⢠Impulse + Fireball is a deadly combo ā pull them in, then blast them.
⢠Reflection is most powerful when your opponent has just fired a Fireball or Target at you.
⢠Keep moving. A stationary player is easy to hit.